Then it turns off, and the third turns on, and then the third turns off and the fourth turns on. It stays on for half a second, then turns off, and the second channel then turns on. At the start of the sequence, the first channel turns on. For example, the following sequence has four channels. A cell in the grid represents the lighting effect or effects on that channel at that time. Shows can then be scheduled to run at certain times, using the Schedule Editor, and the Show Player can be used to monitor the schedule and play those shows at the scheduled times.Ī sequence is represented in the Sequence Editor as a grid, with rows being channels and columns being timings. The Light-O-Rama Sequence Editor is a tool used to create sequences, which are files that contain commands to be sent to controllers to produce various lighting effects - to turn lights on and off, make them twinkle or shimmer, fade up or down, and so forth.Īfter creating sequences with the Sequence Editor, they can be grouped together into shows, using the Show Editor.
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